Fullreport
Aion 2 isn't particularly alt-friendly: some resources are shared across the account, others across characters on the same server, forcing multiple characters to compete for some of the same rewards. That's why my experience is based primarily on the Cleric, the only dedicated main healer available at launch. A perspective that inevitably shapes some of my opinions, especially when it comes to combat and endgame content.
Gameplay — Two Ways to Fight
Aion 2 makes a strong first impression with an incredibly detailed character creator. Anyone who enjoys tweaking every little feature can spend a ridiculous amount of time there. Fortunately, once you're done adjusting your character's eye color, there's an actual game to play. And its combat system is probably its greatest strength.
The Cleric feels dynamic, modern, and, most importantly, fun. Some boss mechanics get repetitive, especially the ever-present concentric circles you need to dodge, but fighting remains satisfying. Skill management is also well thought out: twelve usable hotbar slots, customizable chains and macros, and four Stigma skills to choose from. The Stigma system in particular preserves meaningful customization while dropping some of the clunkiness I remember from the original Aion.
The most interesting choice, however, is between two control schemes. Aion I follows the traditional MMORPG approach, with auto-attacks starting after your first offensive skill. Aion II leans towards action RPGs, with mouse-controlled camera movement, a central reticle, and skills assigned to mouse buttons. Personally, I prefer Aion II when I'm beating up monsters or other players, but I almost always switch back to the classic interface when healing. Being able to choose according to your role is an excellent idea.





